The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. I have. Arc Emitters are great if you stack a fleet with them. And switch to Focused Arc Emitters for Contingency and AEs . It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Content is available under Attribution-ShareAlike 3. Go to Stellaris r/Stellaris. Consider Focused Arc Emitters and Cloud Lightning. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. There is no best weapon. I'd like to try and learn how to optimize each ship manually. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Use only battleships and titans (don't even bother with smaller ships). Get cloud lightning. You need strong enough fleets to take down their starbases with no losses. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. 15. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. - Synthetic Evolution. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Logical-Table-3530 • 2 mo. The Focused Arc Emitter is indeed a very powerful weapon. Focused Arc Emitters. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. I use battleships with neutrons on them. Go to Stellaris r/Stellaris. In singleplayer you can just mass these, the AI will never counter them. Please note that I am rounding numbers, and ignoring carry over damage here. The focused arc emitter does 11. Basically anything hit by them dies. I feel that they are insignificant to the equation. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. Repeatables for Focused Arc Emitters and Cloud Lightning . If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. 92, which is lower than our. research_technology tech_arc_emitter_1 Antimatter Power. ago. Also, since they all have a cool down of approximately 8 ticks, average. | 105. Even after it devolves into a melee, they'll usually end up attacking different targets. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Even after it devolves into a melee, they'll usually end up attacking different targets. I’ve had trouble in the past with their arc emitters and need a counter. Paradox Forums Paradox. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Each of the next sections, except for the few last ones, are an overview. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. In a space storm, Tachyon Lance just murders things. Pd corvettes with disruptors and pd lasers, and afterburners. NK_2024 Collective Consciousness • 3 yr. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Use Battleships with Arc Emitters and Cloud Lightning. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Mar 1, 2018. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. Otherwise the dps is too low in comparison to other options. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. Battleship: giga cannon with neutron launchers. Got them in 2240 ish. Destroyers with KA + PD. g. There is actually an easier way than that. They also still lose against corvettes with similar results. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. In the only run I got them I had a total of 15. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. Content is available under Attribution-ShareAlike 3. Ishau Apr 8, 2019 @ 5:51pm. From what I can tell they are both the same thing, having 100% armor and shield penetration. Carrier chip. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. You can also try with Neutron. Aidante • 5 mo. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. It's still going to be a bloodbath as FEs have very very good tech. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. Per page: 15 30 50. Jump to latest Follow Reply. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. Stellaris ship balance is notoriously lopsided at any given patch. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. It's not nearly as wasteful as it looks. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. Look up their compositions, and the tips against a specific FE here. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. If you can’t find any CL simply go with Kinetic Artillery. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. 394K subscribers in the Stellaris community. Plasma versus gamma lasers versus disruptors. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. In singleplayer you can just mass these, the AI will never counter them. However, once shields are down it's the weakest of the spinal mount weapons. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. Especially if you're aiming for kill rate you'll need very specialized fleet. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Both with majority Sage class Escorts. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Always use Auxiliary Fire Control. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Embarrassingly, I'm still a hefty novice when it comes to ship design. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. 38. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. And so far they dealt with corvette swarms of AI beautifully. 0. Go to Stellaris r/Stellaris. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Go to Stellaris r/Stellaris. Use Carrier computer. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. I generally use artillery Titans with the nanobot cloud aura. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Destroyers: evasion with neutron launchers and point defense to go with the battleships. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Against Unbidden swap for Gigacannon and Kinetic Artillery. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . 64, or if we consider that they only need to damage the hull a weighted output of 451. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. That leaves you with lances or arc. Put a fighter hangar and PD guns on 1/3. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The Hangar bow and Broadside stern are incredibly underpowered. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. I can't really put my finger on why. It further continues to spawn 350k fleets quite fast. Corvettes equipped with Torpedoes also do well against them. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. 2 days faster than the Arc. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 38. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. 58 days against the same Battleship above; Giga Cannon takes 27. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. 12000. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. I feel that they are insignificant to the equation. 维护. Lastly, we have the Focused Arc Emitter which is weird. Cloud Lightning is underrated in 1. Army doctrine was no retreat for + 33 fire rate. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Try for at least 2x their fleet power, more if you can afford it. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. There's even an argument for picking the lowest tier engines to save on alloys. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Crystal plating perhaps but everything else is irrelevant. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Focused Arc Emitters vs Tachyon Lance 2. Enemy with balanced defenses: Giga cannon + Neutron launchers. I tend to try and make them as split and even as possible across the board. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. I read somewhere that people were debating which one to get. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. It seems that arc emitters are slightly better. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Stellaris > General Discussions > Topic Details. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. The giga has 50% armor pen, and an extra 33% shield damage. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Stellaris. Battleships is basically artillery with focused arc emitters and neutron launchers. Fighters + Missiles will overwhelm their point defense and also bypass shields. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Don't even research them. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. The giga has 50% armor pen, and an extra 33% shield damage. Probably artillery is better. Let's jump into the foundational design before I start explaining. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Cloud lightning is an L-size weapon with range 70 and average damage 11. This mod also adds two new. Design E: Arc Emitter, Flak Cannons. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. This is a less efficient design in general, but saves a huge amount of research. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. Cruisers: carriers with neutron launchers in carrier mode . ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. A slots 2x afterburners. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Carrier battleships can counter most anything. Carrier battleships can counter most anything. It shoots a 30° electric arc spreading through nearby walls and between enemies. 91 Badges. Generally I fit my ships depending on the composition of enemy fleets. Reply. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. Shields V+Power V in the rest. 200% efficiency against armor and shield while dodging all heavy. I can't really put my finger on why. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. Arc Emitters: 1-195 Base dmg | 6. Is it the Focused Arc Emitter o. FAE stands for Focused Arc Emitter. I'm a veteran of Stellaris, playing since super early days. Arc Emitters: tech_arc_emitter_1. . for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Many people seem to think you. adapt your fleet to your opponents (e. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). PD destroyers with neutron launchers and pd lasers. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Bottom row mix armir and shield. < I dunno. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. . Try to grab any admurals w. research_technology tech_antimatter_power Amoeba Breeding. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Arc emitters and strike crafts will strike directly at the hull (they lack armor). 148 22. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Unfortunately battleships can't equip torpedoes or you'd be perfect. Go to Stellaris r/Stellaris. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. dmg Tachyon Lances : 85-232 dmg | 8. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Generally I fit my ships depending on the composition of enemy fleets. Just the same options again and again. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Go to Stellaris r/Stellaris. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Matter Disintegrator - A new approach. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. Higher fleet cap for me usually means add more battleships plus possibly a titan. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. I'd go with the spinal personally. 01 vs 12. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. ago. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. In a pinch the Null Void Beam can be. Nemesis Patch #2 Released! MrFreake_PDX. Copy Copy tech_arc_emitter_2. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. Go to Stellaris r/Stellaris. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. However, lances have 10% higher chance to hit (85% base vs 75%). (Your call on if you want a spinal or a third hangar on your carrier BBs. On paper Cloud Lightning looks good, but its damage output is pathetically low. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. the Unbidden’s 10MArc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). You can fight 150k vs 200k and lose maybe 30k with them; without, it's. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. 报警机器人 于6年前 修改了 此页面。. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. In singleplayer you can just mass these, the AI will never counter them. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. Plasma Cannons: tech_plasma_3. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. go arc emitter + cloud lightning. 2. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. For example, “advanced shield hardener” give 25% hardening. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. These weapons bypass shields and armor and strike hull directly. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. 418K subscribers in the Stellaris community. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. Arc Emitter + Strike Craft is surprisingly decent, by the way. Report. Stellaris Dev Diary #312 - 3. I feel that they are insignificant to the equation. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. | 105 Range | 14. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. 1 Focused Arc Emitter;. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. This page was last edited on 14 October 2017, at 11:50. 0 unless otherwise noted. . Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields.